FINAL - To be released Tuesday, April 3 @ 7am ET/ 12 pm London/ 2pm Helsinki
Team-Based Competition Comes to the World’s Largest Mobile Esports Competition with the Clash Royale League
Cloud9, Team SoloMid, Tribe Gaming, Immortals, NRG, Complexity, 100 Thieves and Counter Logic Gaming to Represent the CRL North American League and Build Rosters for 2018 Competition
Every Player in the World Given the Chance to Be Recruited by a Pro Team, Advance to the World Finals Event and Compete for Their Share of the $1M Up for Grabs
Helsinki - April 3, 2018 - Supercell, the developers of Clash Royale, welcome eight of North America’s top esports organizations, Cloud9 Esports, Team SoloMid, Tribe Gaming, Immortals, NRG, Complexity, 100 Thieves and Counter Logic Gaming, to the Clash Royale League (CRL), the all-new team-based esports league for the world’s best players. Clash Royale made history in 2017 with its inaugural competition which crowned sergioramos:) from Mexico as the best player in the world. This year, Supercell offered players the chance to be signed by one of these elite pro teams through an in-game event called the Clash Royale League Challenge. Twenty five million players competed to qualify for the CRL in 2018, and just under 7,000 players from 113 different countries made it to the next round. In the coming months, pro teams will create their rosters and prepare to compete for their spot in the World Finals event that will take place later this year, as well as their share of the $1 Million.
The eight teams representing North America in the CRL are Cloud9, Team SoloMid, Tribe Gaming, Immortals, NRG, Complexity, 100 Thieves and Counter Logic Gaming. Each of these teams will be building a roster for their Clash Royale team from the pool of players that completed the in-game Clash Royale League Challenge. The European region will be represented by FNATIC, Misfits, SK Gaming, G2 Esports, Team Liquid, Team Queso, Team Dignitas and Allegiance. Mainland China will be represented by EDG.M, GO, JDG, LGD, NOVA, OP, SNAKE, WE and Asia will be represented by OGN Entus, Sandbox, Kingzone, OP.GG, GameWith, PONOS Sports, DetonatioN Gaming, FAV Gaming, AHQ ESPORTS CLUB, KIX, Chaostheroy and Bren Esports. The teams representing the Latin American region of the CRL will be announced at a later date.
“It’s tremendous how quickly Clash Royale revealed itself to be the next big esport and we are impressed with Supercell’s thoughtful steps to build an exciting global league,” said Jack Etienne, owner of Cloud9. “It’s also incredible that the Clash Royale League gives every single player the opportunity to go pro, giving us the opportunity to draft new and upcoming talent. We’ll be watching to see who rises to the top over the next few months of competitive play and can’t wait to put our team together and compete for a spot at the World Finals.”
Reflecting the game’s global player base, the CRL gives the top players and teams from around the world an opportunity to compete for prizes and glory. Two CRL regions, Mainland China and Asia (which includes all Asian countries other than China), will have a Spring Season which runs from March 23-Jun 3 in China, and April 27 - July 14 in Asia. Other regions in the world will begin competing with the Fall Season in August, leading up to a World Finals event which will take place in Winter 2018. Along with the CRL, a new tournament format will be introduced that will make the competitions more fun to watch, with an emphasis on finding the best team as opposed to individual player. Each of the CRL regions will be comprised of 4-12 teams, with 4-6 players per team. Top teams from each of the regions will advance to the World Finals.
“The level of enthusiasm we’ve seen from the most respected esports teams in the world is as humbling as it is exciting, and we’re looking forward to supporting them in order to grow the Clash Royale esports ecosystem for our players,” said Tim Ebner, who oversees esports at Supercell. “Staying true to the Supercell vision of making games everyone can enjoy for years and years, the Clash Royale League will
continue to offer as many players as possible an open path to competing at the highest level.”
"Having seen the growth of Clash Royale first hand since its launch, I couldn't be more thrilled about the unveiling of the Clash Royale League,” said Patrick "Chief Pat" Carney, CEO of Tribe Gaming. "At Tribe, we're excited to be welcoming in a number of iconic esports organizations into the Clash Royale ecosystem, and we look forward to doing battle with them in each and every arena."
Clash Royale is a real-time multiplayer game starring the Royales, your favorite Clash characters, and much, much more. In the game, players collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses Clash players know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Players must knock the enemy King and Princesses from their towers to defeat their opponents and win Trophies, Crowns and glory in the Arena. Players are able to form a Clan to share cards and build their very own battle community and lead the Clash Royale Family to victory!
Supercell is a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Tokyo, Seoul and Shanghai. Its games are available for tablets and smartphones using both Apple’s iOS and Google’s Android operating systems. Since its founding in 2010, Supercell has brought four games to the market - Hay Day, Clash of Clans, Boom Beach and Clash Royale.